The Mommy Track

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A new paper quantitatively analyzes the impact of child bearing on women. Summary-

Women [who score in the upper third on a standardized test] have a net 8 percent reduction in pay during the first five years after giving birth

From http://papers.nber.org/papers/w16582

Having a child lowers a woman’s lifetime earnings, but how much depends upon her skill level. In The Mommy Track Divides: The Impact of Childbearing on Wages of Women of Differing Skill Levels (NBER Working Paper No. 16582), co-authors Elizabeth Ty Wilde, Lily Batchelder, and David Ellwood estimate that having a child costs the average high skilled woman $230,000 in lost lifetime wages relative to similar women who never gave birth. By comparison, low skilled women experience a lifetime wage loss of only $49,000.

Using the 1979 National Longitudinal Survey of Youth (NLSY), Wilde et. al. divided women into high, medium, and low skill categories based on their Armed Forces Qualification Test (AFQT) scores. The authors use these skill categories, combined with earnings, labor force participation, and family formation data, to chart the labor market progress of women before and after childbirth, from ages 14-to-21 in 1979 through 41-to-49 in 2006, this study’s final sample year.

High scoring and low scoring women differed in a number of ways. While 70-75 percent of higher scoring women work full-time all year prior to their first birth, only 55-60 percent of low scoring women do. As they age, the high scoring women enjoy steeper wage growth than low scoring women; low scoring women’s wages do not change much if they reenter the labor market after they have their first child. Five years after the first birth, about 35 percent of each group is working full-time. However, the high scoring women who are not working full-time are more likely to be working part-time than the low scoring women, who are more likely to leave the workforce entirely.

and

Men’s earning profiles are relatively unaffected by having children although men who never have children earn less on average than those who do. High scoring women who have children late also tend to earn more than high scoring childless women. Their earnings advantage occurs before they have children and narrows substantially after they become mothers.

What to do if you see a possible GPL violation

GNU Lesser General Public License
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Well I have played with software (mostly but not exclusively) analytical, and I admire the zeal and energy of both open source and closed source practioners- all having relatively decent people executing strategies their investors or owners tell them to do (closed source) or motivated by their own self sense of cool-change the world-openness (open source)

What I dont get is people stealing open source code- repackaging without adding major contributions- claiming patent pending stuff- and basically making money by creating CLOSED source from the open source software-(as open source is yet to break the enterprise glass cieling)

you are either open source or you arent.

bi- sexuality is okay. bi-codability is not.

Next time you see someone stealing some community’s open source code- refer to this excellent link.

 

But, we cannot act on our own if we do not hold copyright. Thus, be sure to find out who the copyright holders of the software are before reporting a violation.

http://www.gnu.org/licenses/gpl-violation.html

Violations of the GNU Licenses

If you think you see a violation of the GNU GPLLGPLAGPL, or FDL, the first thing you should do is double-check the facts:

  • Does the distribution contain a copy of the License?
  • Does it clearly state which software is covered by the License? Does it say anything misleading, perhaps giving the impression that something is covered by the License when in fact it is not?
  • Is source code included in the distribution?
  • Is a written offer for source code included with a distribution of just binaries?
  • Is the available source code complete, or is it designed for linking in other non-free modules?

If there seems to be a real violation, the next thing you need to do is record the details carefully:

  • the precise name of the product
  • the name of the person or organization distributing it
  • email addresses, postal addresses and phone numbers for how to contact the distributor(s)
  • the exact name of the package whose license is violated
  • how the license was violated:
    • Is the copyright notice of the copyright holder included?
    • Is the source code completely missing?
    • Is there a written offer for source that’s incomplete in some way? This could happen if it provides a contact address or network URL that’s somehow incorrect.
    • Is there a copy of the license included in the distribution?
    • Is some of the source available, but not all? If so, what parts are missing?

The more of these details that you have, the easier it is for the copyright holder to pursue the matter.

Once you have collected the details, you should send a precise report to the copyright holder of the packages that are being misused. The copyright holder is the one who is legally authorized to take action to enforce the license.

If the copyright holder is the Free Software Foundation, please send the report to <license-violation@gnu.org>. It’s important that we be able to write back to you to get more information about the violation or product. So, if you use an anonymous remailer, please provide a return path of some sort. If you’d like to encrypt your correspondence, just send a brief mail saying so, and we’ll make appropriate arrangements.

Note that the GPL, and other copyleft licenses, are copyright licenses. This means that only the copyright holders are empowered to act against violations. The FSF acts on all GPL violations reported on FSF copyrighted code, and we offer assistance to any other copyright holder who wishes to do the same.

But, we cannot act on our own if we do not hold copyright. Thus, be sure to find out who the copyright holders of the software are before reporting a violation.

 

Google Snappy

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a cool sounding software- yet again by the guys from California, this one enables to zip and unzip Big Data much much faster

http://news.ycombinator.com/item?id=2356735

and

https://code.google.com/p/snappy/

Snappy is a compression/decompression library. It does not aim for maximum compression, or compatibility with any other compression library; instead, it aims for very high speeds and reasonable compression. For instance, compared to the fastest mode of zlib, Snappy is an order of magnitude faster for most inputs, but the resulting compressed files are anywhere from 20% to 100% bigger. On a single core of a Core i7 processor in 64-bit mode, Snappy compresses at about 250 MB/sec or more and decompresses at about 500 MB/sec or more.

Snappy is widely used inside Google, in everything from BigTable and MapReduce to our internal RPC systems. (Snappy has previously been referred to as “Zippy” in some presentations and the likes.)

For more information, please see the README. Benchmarks against a few other compression libraries (zlib, LZO, LZF, FastLZ, and QuickLZ) are included in the source code distribution.

Introduction
============
Snappy is a compression/decompression library. It does not aim for maximum
compression, or compatibility with any other compression library; instead,
it aims for very high speeds and reasonable compression. For instance,
compared to the fastest mode of zlib, Snappy is an order of magnitude faster
for most inputs, but the resulting compressed files are anywhere from 20% to
100% bigger. (For more information, see “Performance”, below.)
Snappy has the following properties:
* Fast: Compression speeds at 250 MB/sec and beyond, with no assembler code.
See “Performance” below.
* Stable: Over the last few years, Snappy has compressed and decompressed
petabytes of data in Google’s production environment. The Snappy bitstream
format is stable and will not change between versions.
* Robust: The Snappy decompressor is designed not to crash in the face of
corrupted or malicious input.
* Free and open source software: Snappy is licensed under the Apache license,
version 2.0. For more information, see the included COPYING file.
Snappy has previously been called “Zippy” in some Google presentations
and the like.
Performance
===========
Snappy is intended to be fast. On a single core of a Core i7 processor
in 64-bit mode, it compresses at about 250 MB/sec or more and decompresses at
about 500 MB/sec or more. (These numbers are for the slowest inputs in our
benchmark suite; others are much faster.) In our tests, Snappy usually
is faster than algorithms in the same class (e.g. LZO, LZF, FastLZ, QuickLZ,
etc.) while achieving comparable compression ratios.
Typical compression ratios (based on the benchmark suite) are about 1.5-1.7x
for plain text, about 2-4x for HTML, and of course 1.0x for JPEGs, PNGs and
other already-compressed data. Similar numbers for zlib in its fastest mode
are 2.6-2.8x, 3-7x and 1.0x, respectively. More sophisticated algorithms are
capable of achieving yet higher compression rates, although usually at the
expense of speed. Of course, compression ratio will vary significantly with
the input.
Although Snappy should be fairly portable, it is primarily optimized
for 64-bit x86-compatible processors, and may run slower in other environments.
In particular:
– Snappy uses 64-bit operations in several places to process more data at
once than would otherwise be possible.
– Snappy assumes unaligned 32- and 64-bit loads and stores are cheap.
On some platforms, these must be emulated with single-byte loads
and stores, which is much slower.
– Snappy assumes little-endian throughout, and needs to byte-swap data in
several places if running on a big-endian platform.
Experience has shown that even heavily tuned code can be improved.
Performance optimizations, whether for 64-bit x86 or other platforms,
are of course most welcome; see “Contact”, below.
Usage
=====
Note that Snappy, both the implementation and the interface,
is written in C++.
To use Snappy from your own program, include the file “snappy.h” from
your calling file, and link against the compiled library.
There are many ways to call Snappy, but the simplest possible is
snappy::Compress(input, &output);
and similarly
snappy::Uncompress(input, &output);
where “input” and “output” are both instances of std::string.

Top 10 Games on Linux -sudo update

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Here are some cool games I like to play on my Ubuntu 10.10 – I think they run on most other versions of Linux as well. 1) Open ArenaFirst person Shooter– This is like Quake Arena- very very nice graphics and good for playing for a couple of hours while taking a break. It is available here- http://openarena.ws/smfnews.php ideally if you have a bunch of gaming friends, playing on a local network or internet is quite mind blowing entertaining. And it’s free! 2) Armagetron– This is based on the TRON game of light cycles-It is available here at http://www.armagetronad.net/ or you can use Synaptic packages manager for all the games mentioned here

If violence or cars is not your stuff and you like puzzles like Sudoko, well just install the application Sudoko from http://gnome-sudoku.sourceforge.net/ Also recommended for people of various ages as it has multiple levels.

If you ever liked Pinball play the open source version from download at http://pinball.sourceforge.net/ Alternatively you can go to Ubuntu Software Centre>Games>Arcade>Emilio>Pinball and you can also build your own pinball if you like the game well enough. 5) Pacman/Njam- Clone of the original classic game.  Downloadable from http://www.linuxcompatible.org/news/story/pacman_for_linux.html 6) Gweled– This is free clone version of Bejeweled. It now has a new website at http://gweled.org/ http://linux.softpedia.com/progDownload/Gweled-Download-3449.html

Gweled is a GNOME version of a popular PalmOS/Windows/Java game called “Bejeweled” or “Diamond Mine”. The aim of the game is to make alignment of 3 or more gems, both vertically or horizontally by swapping adjacent gems. The game ends when there are no possible moves left. Here are some key features of “Gweled”: · exact same gameplay as the commercial versions · SVG original graphics

7) Hearts – For this card game classis you can use Ubuntu software to install the package or go to http://linuxappfinder.com/package/gnome-hearts 8) Card Games- KPatience has almost 14 card games including solitaire, and free cell. 9) Sauerbraten -First person shooter with good network play, edit maps capabilities. You can read more here- http://sauerbraten.org/ 10) Tetris-KBlocks Tetris is the classic game. If you like classic slow games- Tetris is the best. and I like the toughest Tetris game -Bastet http://fph.altervista.org/prog/bastet.html Even an xkcd toon for it

Protected: Using SAS and C/C++ together

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LibreOffice 3.3.2

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the latest freest office productivity software in the world.

The Document Foundation maintains its release schedule thanks to a growing and vibrant community of developers

The Internet, March 22, 2011 – The Document Foundation announces LibreOffice 3.3.2, the second micro release of the free office suite for personal productivity, which further improves the stability of the software and sets the platform for the next release 3.4, due in mid May. The community of developers has been able to maintain the tight schedule thanks to the increase in the number of contributors, and to the fact that those that have started with easy hacks in September 2010 are now working at substantial features. In addition, they have almost completed the code cleaning process, getting rid of German comments and obsolete functionalities.

“I have started hacking LibreOffice code on September 28, 2010, just a few hours after the announcement of the project, and I found a very welcoming community, where senior developers went out of their way to help newbies like me to become productive. After a few hours I submitted a small patch removing 5 or 6 lines of dead code… enough to get my feet wet and learn the workflow”, says Norbert, a French developer living in the United States. “In a short time, I ended up removing the VOS library – deprecated for a decade – from LibreOffice, and finding and fixing various threading issues in the process”.

LibreOffice 3.3.2 is being released just one day after the closing of the first funding round launched by The Document Foundation to collect donations towards the 50,000-euro capital needed to establish a Stiftung in Germany. In five weeks, the community has donated twice as much, i.e. around 100,000 euros. All additional funds will be used for operating expenses such as infrastructure costs and registration of domain names and trademarks, as well as for community development expenses such as travel funding for TDF representatives speaking at conferences, booth fees for trade shows, and initial financing of merchandising items, DVDs and printed material.

Italo Vignoli, a founder and a steering committee member of The Document Foundation, will be keynoting at Flourish 2011 in Chicago on Sunday, April 3, at 10:30AM, about getting independent from OpenOffice and Oracle, starting The Document Foundation, raising the capital and the first community budget, organizing developers and other work, and outlining a roadmap for future releases and features.

The Document Foundation is at http://documentfoundation.org, while LibreOffice is at http://www.libreoffice.org. LibreOffice 3.3.2 is immediately available from the download page.

*** About The Document Foundation

The Document Foundation has the mission of facilitating the evolution of the LibreOffice Community into a new, open, independent, and meritocratic organization within the next few months. An independent foundation is a better reflection of the values of our contributors, users and supporters, and will enable a more effective, efficient and transparent community. TDF will protect past investments by building on the achievements of the first decade, will encourage wide participation within the community, and will co-ordinate activity across the community.

*** Media contacts for TDF

Florian Effenberger (Germany)
Mobile: +49 151 14424108 – E-mail: floeff@documentfoundation.org
Olivier Hallot (Brazil)
Mobile: +55 21 88228812 – E-mail: olivier.hallot@documentfoundation.org
Charles H. Schulz (France)
Mobile: +33 6 98655424 – E-mail: charles.schulz@documentfoundation.org
Italo Vignoli (Italy)
Mobile: +39 348 5653829 – E-mail: italo.vignoli@documentfoundation.org


Italo Vignoli – The Document Foundation
email italo.vignoli@documentfoundation.org
phone +39.348.5653829 – VoIP +39.02.320621813
skype italovignoli – italo.vignoli@gmail.com